“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gives it birth comes again.”
After the Breaking MUD is based on The Wheel of Time by Robert Jordan. Our focus is as the Ten Nations begin to rise, approximately two hundred years after the actual Breaking of the World and into the Trolloc Wars, which occurred approximately AB1000 and raged for almost 350 years. For perspective, our setting preceeds the calendar change from AB (After Breaking) to FY (Free Year), the birth of Artur Hawkwing in FY912, his death in FY994, the War of the Hundred Years after his death, the calendar change from FY to NE (New Era), and the birth of Rand al’ Thor in 978NE. Our time period is thousands of years before the Wheel of Time book series even begins.
The Breaking of the World resulted in great cities laid to ruin, or obliterated from the earth. The seas had moved or boiled away. The population was a fraction of its former size. Mankind’s greatest works vanished, and humanity returned to a primitive existence. Many died because they could not endure the hardships of the new worldIn the chaos. The surviving Aes Sedai scattered the seven cuendillar seals that held the Bore shut, lest one of the maddened male Aes Sedai, or even one of the Shadowsworn, find them unprotected. Civilization fell to the most primitive nomadic levels, but over the next few hundred years all struggled to build small communities, then tribes, and eventually new styles of government from the ashes and rubble of their broken world.
After the Breaking of the World it took almost two hundred years, but eventually nations emerged. Unfortunately, many of those sympathetic to the Dark One, as well as many of his creatures from the War of the Shadow, survive to prey upon the people of these nations. The Shadowspawn have retreated to the Blight, but the threat of their presence and that of the Friends of the Dark is very strong. Men who can touch the Source go insane in spectacular ways, a dire reminder that Shai’tan’s reach, even from the Bore, is one that poisons and destroys all who dare touch Saidin.
No nation can stand alone against such threats. Ten nations have risen to stand against the Shadow, standing to protect people against the creatures of the Shadow. Culture and social graces begin to once again flourish after being ground into near extinction by the Breaking of the world that was brought on by Lews Therin Telamon and the Hundred Companions. Memories of the Age of Legends have not been completely lost, and there is still hope that the glories of that past Age can still be recovered, and rebuilt.
The White Tower leads the way from the newly finished White Tower, upon the Isle of Tar Valon. Each Ajah plays its part trying to reclaim forgotten Talents and the vast knowledge of the Power that is gone and may be centuries in rediscovery. The Aes Sedai are lead by Elisane Tishar, the Amyrlin Seat.
Ten Nations have formed under the leadership of the strongest, smartest, and most daring people.
* Aelgar, ruled by King Remedan the Goldentongued
* Almoren, ruled by King Coeris Nosar
* Aramaelle, ruled by Queen Mabriam en Shareed
* Aridhol, ruled by Queen Doreille Torghin
* Coremanda, ruled by King Ladoman
* Eharon, ruled by King Temanin
* Essenia, ruled by First Lord Cristol
* Jeramide, ruled by High Queen Egoridin
* Manetheren, ruled by Queen Sorelle ay Marena
* Safer, ruled by King Eawynd
So our Thread is woven into the Pattern.
So begins our journey of this Age.
The Wheel of Time turns.
**For more information, email AfterTheBreakingMUD@gmail.com with the subject line “Volunteer”, “FAQ” or “Backstory”. We are actively building our contributor’s list at this time, and set to open to the public for Beta in September 2016. **
Private Server:Opening September 2016
Is this MUD for free?